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[VFX] Input value of "Capacity" is not changing when a mouse is dragged ...
On dragging the mouse cursor over the input field of "Capacity" under "VFX Basic Initialize" in the Inspector when the "Initialize p... Read more
Crash on PrepareBatchRendererGroupNodes<1> when enter PlayMode for 2nd t...
How to reproduce:1. Open attached project "Colony Sim.zip"2. Enter Play Mode3. Exit Play Mode4. Enter Play Mode again Expected resul... Read more
[Packman] Package Manager UI disappears when installing a package to a l...
How to reproduce:1. Extract the attached "1268396 repro.zip" archive directly into your drive2. Open the "1268396 repro" project con... Read more
Editor's memory usage increases to about 10GB when building the Player w...
How to reproduce:1. Open the attached project "1268383.zip"2. Open the "SampleScene" Scene3. Click "Tools" > "Populate" and wait ... Read more
Sprites in the scene don’t turn black after after assigning the 2D rende...
Steps To Reproduce: 1. Create a new 2D project2. Import a sprite and move it to hierarchy3. Package Manager> URP > Import4. Pr... Read more
[DXR] Scene view renders black artifacts when Scene contains Reflection ...
How to reproduce:1. Open the attached project named "DXRArtifacts"2. Open the Sample Scene3. Move the Camera around the Scene4. Obse... Read more
Profiler Calls view's "Call To" and "Call From" tables are cleared when ...
How to reproduce:1. Open the attached project "1268370.zip"2. Open the Profiler window.3. Enter the Play Mode, record some data, the... Read more
[URP] Blend Style panel is translucent and appears to be of different co...
Blend Style panel is translucent and appears to be of different colours Steps to Reproduce:1. Create a new 2D project2. Import URP P... Read more
[VFX] "Thread group size must be above zero" error is thrown continuousl...
On enabling "Exact Fixed Time" Update Mode in the Inspector of "New VFX" Graph causes the Editor to throw "Thread group size must be... Read more
[VFX] "Having more than on VFXResources " error is thrown when Visual Ef...
On selecting "Visual Effects Defaults" preset in the Project window causes the Editor to throw "Having more than on VFXResources in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS