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[Android 4.4] Crash on dvmGetVirtualizedMethod (Cause: null pointer dere...
How to reproduce:1. Create a new project2. Enable Project Settings -> Player -> Optimized Frame Pacing3. Build and run on Andr... Read more
[Hub] Project "Remove from list" option is behind notifications when sel...
Reproduction steps:1. Open Unity Hub2. You need to have some projects in the list (so that the projects go at least to the bottom of... Read more
[iOS] Empty project freezes when getting you go back and forth between m...
How to reproduce: 1. Build & Run scene 'Main Scene' on iOS2. Go to mainscreen and go back to app (x3)3. See that the cube is no ... Read more
[XR][WMR] Camera Rotation coords twitches between the negative and posit...
Reproduction steps:1. Open the attached project ("1268878Repro.zip")2. Open "SampleScene" scene3. Open Inspector window4. Select the... Read more
[Timeline] Editor throws "ArgumentException" when an audio clip is added...
How to reproduce:1. Open attached project "case1268868.zip" and scene "SampleScene"2. Enter Play Mode3. In the top-right menu tab op... Read more
[Android][Vulkan] Black Screen renders on devices with Adreno 640 and Ma...
Reproduction steps:1. Open the "SampleScene" Scene attached "1268824.zip" project2. Switch the platform to Android and Build and Run... Read more
[XR SDK][URP] Lux water shader is not rendered to both eyes when project...
Reproduction steps:1. Open attached project ("1268785Repro.zip")2. Open "Game" Scene3. Open "Water_Fountain1" Game object in Inspect... Read more
Saving changes in PrefabMode dirty the main scene when Layout Group comp...
How to reproduce:1. Open tester-attached project (VLG_Prefab_Bug.zip)2. Open the SampleScene3. Make sure the Scene does not have uns... Read more
Sound/Audio is played when the VideoPlayer's attached AudioSource game o...
How to reproduce:1. Open the attached 'project-1268769.zip' project2. Enter Play mode Expected result: no audio is playedActual resu... Read more
[URP][Magic Leap] ZeroIteration crashes editor while in Playmode on URP ...
Reproduced on Windows desktop machine using an Nvida Geforce 1080ti, running driver version 451.48 [URP][Magic Leap] ZeroIteration c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS