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[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...
Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro:1. Create anew HDRP... Read more
'Can't add script' pop-up warns about abstract classes when dragging sta...
How to reproduce:1. Create a new Unity project2. Create a new script that only contains an empty static class3. Drag the script onto... Read more
[HDRP] Format text is overlapped with two parallel line icon in GPU Cach...
Format text is overlapped with two parallel line icon in GPU Cache size under Virtual Texturing in HDRP Quality Settings. Steps to r... Read more
[HDRP] Multiple errors are thrown on removing Custom Pass after changing...
Errors are thrown:-Retrieving array element that was out of bounds.-SerializedProperty customPasses.Array.data[1].passFoldout has di... Read more
[HDRP] Custome passes name interchanges with each other on changing thei...
Custome passes name interchanges with each other on changing their index in custom Pass volume. Steps to repro:1. Create anew HDRP p... Read more
[Android][Gradle] aab fails to build on a very large project
Reproduction steps:1. Open the user's supplied project2. Use the default (debug) Keystore3. Build the .aab Expected result: the aab ... Read more
All of the DLL files are compiled when reimporting asmdef file without a...
How to reproduce:1. Open user's attached "AsmDefCompilation" project2. Right-click on "needle.Analysis.Compilation.asmdef" (found in... Read more
[Packman] Packages in Package Manager are left selected when clicking a ...
How to reproduce:1. Extract the attached "1268917 repro.zip" archive directly into your drive2. Open the "1268917 repro" project con... Read more
No active XRInputSubsystem available when entering Play Mode
How to reproduce:1. Open the attached "Repro.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode Expected result: No w... Read more
URP has no gamma correction for LightProbes
How to reproduce:1. Open attached "1268911.zip" and Scenes/SampleScene scene2. Navigate to Edit/Project Settings/Player3. Set Other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS