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[UI Toolkit] Toolbar Toggle acts as a regular button and Toolbar Toggle'...
How to reproduce:1. Open the user's attached "Bug Test.zip" project2. Go to Tools -> Test Window3. Press the "Toggle" button once... Read more
[TMP] Single-Line Input field inside Scroll Rect receives mouse wheel in...
Reproduction steps:1. Open attached project "Tests.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, left click on the ... Read more
[iOS] Crash on il2cpp::vm::LivenessState::AddProcessObject when using So...
Reproduction steps:1. Open attached project "Case_1270230"2. Build and deploy the app to a device3. In the build click the button la... Read more
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more
[Shader Graph] Shader breaks when a certain symbol is added to an Enum k...
How to reproduce:1. Open the user's attached "Gondwana2020.zip" project2. Create a new Shader Graph in the Project window (Right-cli... Read more
[2D Game kit] "Import parameters got modified during import" error is th...
How to reproduce:1. Open the Unity Hub2. Go to the Learn tab3. Download the "2D Game Kit"4. Open the downloaded project5. Wait for i... Read more
[URP] Keyframes cannot be added to the Animation's Timeline when Animati...
How to reproduce:1. Open the attached "SpotlightInnerAngle" project2. Open the "SampleScene" Scene3. Open the Animation window (Wind... Read more
Building subscenes without platform package doesn't work
Only select platforms implement platform package (like com.unity.platforms.windows). For platforms that don't have that package, you... Read more
[URP] OnMouse methods are not called when using Camera Stacking with dif...
How to reproduce:1. Open attached "CameraStackIssue" project2. Enter Play Mode3. Try to click on the cube in the Game View4. Click o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS