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[IL2CPP][macOS] GameAssembly error is thrown when building the generated...
How to reproduce:1. Open the attached project2. Navigate to Build Settings (File->Build Settings)3. Enable the "Create Xcode proj... Read more
"GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers."...
How to reproduce:1. Open user-submitted project (HardwarePCFTest.zip)2. Open the 's1' scene3. Make sure the Editor is using OpenGL4.... Read more
[XR SDK] XRLoaderHelper GetLoadedSubsystem returns an old subsystem refe...
Reproduction steps:1. Open attached project ("StateLoadedSubsystem.zip")2. Open Test Runner window (Window->General->TestRunne... Read more
[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce:1. Open the attached "Repro1270381.zip" Project2. Make sure that ARMv7 and ARM64 are selected in Project Settings &... Read more
[ShaderGraph] References are broken when importing a Material with all d...
How to reproduce:1. Open the attached project2. Open the Project Window3. Select the "Distortion" Material4. Right-Click it and choo... Read more
[PLM] - Editor crashes after switching lightmapper, turning off auto-mode
Steps to reproduce: 1. Open the attached CornellBox project2. Begin baking with CPU Lightmapper3. Immediately swing the camera left-... Read more
[Shadergraph] Additive blending on PBR / Universal Lit and unlit shaderg...
Reproduces in 4.10.0-preview, 7.4.1, and 10.0.0-preview.26Repro steps:1. Make a new PBR / Universal Lit shadergraph2. Set it to tran... Read more
Not NULL values are inserted when increasing the size of an array in the...
How to reproduce:1. Open the user's attached "TTT.zip" project2. Right-click in the Project window and select Create -> Test13. C... Read more
Build crashes on EntityCommandBuffer.ProcessTrackedChanges after calling...
Reproduction steps:1. Create a new project2. Install Entities package3. Add the attached CrashSystem.cs script to the Assets folder4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS