Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.4
2019.4.2f1
2020.1
2020.2
Issue ID
1270381
Regression
No
[Android] Incremental GC is not enabled for ARM64 devices when building an apk with both ARMv7 and ARM64 selected
How to reproduce:
1. Open the attached "Repro1270381.zip" Project
2. Make sure that ARMv7 and ARM64 are selected in Project Settings > Player > Android
3. Build and run the app on the phone that supports ARM64
Expected Behavior: "True" is visible on the screen indicating that Incremental GC is enabled
Actual Behavior: "False" is presented on the screen indicating Incremental GC is disabled
Reproducible with: 2019.4.9f1, 2020.1.5f1, 2020.2.0a18
Fixed in: 2020.2.0a19
Could not test with: 2018.4 as it does not have isIncremental property
Devices reproduced(supports ARM64 and ARMv7):
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00286, Meizu - (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
Devices not reproduced(supports only ARMv7):
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
Note: The issue is fixed in 2020.2 stream. The issue is only reproducible when Both ARMv7 and ARM64 are selected.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette 'Z Position' value changes/reverts to the previous value when hovering in the Scene
- Creating a Grid in the scene and then deleting it removes the default Grid
- Default Tile Palette layout cuts of the part of Tile Palette preview
- Editor crashes when specifying BuildOptions.DetailedBuildReport and building a player with a lot of assets
- Crash on UndoManager::Undo when undoing SpriteAtlas Compression value changes
daniel_clay
Dec 07, 2021 03:00
Https://www.cyanogenmods.org/?unity3d.com