Search Issue Tracker
[iOS] Transparent objects are not rendered when ZTest LEqual is set and ...
Fix:Changeset https://github.com/Unity-Technologies/PostProcessing/commit/192fb9b6747495b971c040d4abdf127159b94cb6 adds an optional ... Read more
[Android] Video freezes while playing when a video is loaded from Stream...
Reproduction steps:1. Download and open the attached project "1271550.zip"2. Build and run for Android3. Press the button to play a ... Read more
[ECS] EntityQuery.SetSharedComponentFilter generates GC Alloc every frame
How to reproduce:1. Open the attached project (1271545-SharedGarbageRepro.zip)2. Open the SampleScene and enter Play Mode3. Open the... Read more
[WebRTC] Crash on RtlUserThreadStart when entering Play Mode
Reproduction steps:1. Open user's attached project2. Open scene "SimpleRenderStreamingURP"3. Enter and exit Play Mode repeatedly (mi... Read more
Scene's Hierarchy visibility and pickability settings are reset after bu...
How to reproduce:1. Open any Unity project2. Populate a Scene with GameObjects and change their visibility and pickability in the Hi... Read more
Post Processing Layer with Deferred Fog makes the Fog be visible through...
Steps to reproduce:1. Open user's attached project "DeferredFogVulkanBug.zip"2. Build it on Android3. Notice the Red Square(Fog) is ... Read more
Profiler window does not show multiple available targets for standalone ...
How to reproduce:1. Open the attached 'project-1271502.zip' project2. Build the 'Scenes/SampleScene' scene (make sure that 'Developm... Read more
Animator state is lost when AnimatorOverrideController is set
Steps to reproduce:1. Open user's attached project2. Open SampleScene and enter Play Mode3. Select Cube object in Hierarchy4. In Ins... Read more
[TextMeshPro] Materials are not updated correctly when using font variants
Reproduction steps:1. Open the attached project ("TMProMaterialIssue.zip")2. Open "SampleScene" scene3. Enter Play mode4. Notice tex... Read more
[Mac] Video player jumps to keyframe when calling Play() if paused befor...
Reproduction steps:1. Open user's attached project and scene "SampleScene"2. In Game View, enable Maximize On Play and enter Play Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS