Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.14.0 - preview.18
Issue ID
1271545
Regression
No
[ECS] EntityQuery.SetSharedComponentFilter generates GC Alloc every frame
How to reproduce:
1. Open the attached project (1271545-SharedGarbageRepro.zip)
2. Open the SampleScene and enter Play Mode
3. Open the Profiler window and start profiling
4. See the CPU Usage Module, PlayerLoop > SimulationSystemGroup GC Allocations
Expected result: no GC Alloc is generated
Actual result: 20 B of GC Alloc is generated every frame
Reproducible with: 2019.4.10f1(Entities preview.18 - 0.2.0, preview.4 - 0.11.1), 2020.1.5f1, 2020.2.0b2(Entities 0.14.0 - preview.18)
Could not test with: 2018.4.27f1(project incompatible), 2019.4.10f1(Entities preview - 0.1.1 namespace name 'AlwaysSynchronizeSystemAttribute' could not be found)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bad performance when executing the Physics.IgnoreCollisions() method while in Play Mode
- Sprite Editor has a thicker separator between buttons when "Sprite Editor" option is selected
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when UpdateVolumeStack function is called
- [Windows] Unicode custom text input window shows question marks when inserting an emoji
- Memory leak when the VFX Graph Editor is open
Resolution Note:
The reported behavior is by design. We've communicated workarounds to the reporting team; please close if the workaround is acceptable, or let us know if you need additional assistance.