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GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPas...
How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more
The “View Guide” link in Adaptive Performance Settings overflows to the ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
"HDR Color" and "Color" windows are broken and unusable across Editor af...
How to reproduce:1. Create a new HDRP project2. Create any VFX Graph3. In the VFX Graph Blackboard, create the "Color" property4. Ex... Read more
“No default loader found” error is thrown when Adaptive Performance Sett...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Build Profiles window (File > Build Profi... Read more
Automatic LOD fails and SRP Batcher incompatibility occurs when using sp...
Reproduction steps:1. Open the attached “IN-120025” project2. Open the “Scenes/SampleScene” Scene3. Observe the “Quads” GameObject i... Read more
Editor crashes on D3D12GetInterface when repeatedly enabling and disabli...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
Adding Meta Quest build Profile throws “NullReferenceException” and “Exc...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Press “Add Build Profile” button4. Select Meta Quest P... Read more
“[Worker2] Import Error Code:(4)…” warning is thrown after creating Mixe...
Reproduction steps:1. Create a new Mixed Reality template project2. Observe the Console Actual result: “[Worker2] Import Error Code:... Read more
Flickering bright white dots in the Scene when the Android Platform is s...
Reproduction steps:1. Create and open a new “Universal 3D” template2. Go to File > Build Profiles and switch to Android Platform3... Read more
[macOS] Keyboard input repeats continuously in a specific project when r...
How to reproduce:1. Open the attached “IN-118211” project2. Build the project3. Run the built game4. In the game, enter Settings5. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS