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Won't Fix
Won't Fix in 6000.2.X
Votes
0
Found in
6000.2.1f1
Issue ID
UUM-115028
Regression
No
Crash on D3D12GetInterface when creating a project from template on specific Windows ARM devices
How to reproduce:
1. Create and open a project using the 3D Game Kit template (https://assetstore.unity.com/packages/templates/tutorials/unity-learn-3d-game-kit-115747 )
2. Observe the crash
Reproducible in: 6000.1.15f1, 6000.2.1f1 (inconclusive)
Reproducible on: Microsoft Surface Pro 11 (Snapdragon X) - User’s device
Not reproducible on: Microsoft Surface Pro 9 (Microsoft SQ3), Dell XPS 13 (Snapdragon X Elite)
First few lines of stacktrace:
{noformat}0x00007FF833D9D0DC (qcdx12arm64xum) OpenAdapter12
0x00007FF840B871C4 (D3D12Core) D3D12GetInterface
...
(ScriptedImporter)0x00007FF81746BFB8 (Unity) D3D12CopyCommandList::GetFreshCommandList
0x00007FF817460900 (Unity) D3D12UploadOperation::CopyTextureRegion
(ScriptedImporter)0x00007FF8174B2C90 (Unity) TexturesD3D12::UploadTextureDataInternal{noformat}
Note:
- Same behavior was also reported when creating project with Universal 3D template
- Not reproduced by CQA due to lack of hardware
Comments (1)
-
mcmullen71
Jan 10, 2026 03:53
FYI, i am no longer experiencing this crash after updating to the latest Qualcomm graphics drivers from December. My project now loads successfully on my Surface Laptop.
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Resolution Note:
We have tried to keep an eye on this crash for a while. Unfortunately, this is a hardware configuration/driver problem because crash callstacks point to vendor-specific driver functions, like OpenAdapter12() in libraries, such as amdxc64.dll (AMD), nvwgf2umx.dll (NVIDIA), qcdx12arm64xum.dll (Qualcomm), etc. Since, as a result, our code in the engine can not even start any crash-analysis on DirectX 12, we can not debug or fix such problems on our side. The only recommendation we can give is to update the drivers and/or to perform full uninstallation (i.e., using "Display Driver Uninstaller" tool) followed by a clean installation of the driver.
Resolution Note (6000.2.X):
We have tried to keep an eye on this crash for a while. Unfortunately, this is a hardware configuration/driver problem because crash callstacks point to vendor-specific driver functions, like OpenAdapter12() in libraries, such as amdxc64.dll (AMD), nvwgf2umx.dll (NVIDIA), qcdx12arm64xum.dll (Qualcomm), etc. Since, as a result, our code in the engine can not even start any crash-analysis on DirectX 12, we can not debug or fix such problems on our side. The only recommendation we can give is to update the drivers and/or to perform full uninstallation (i.e., using "Display Driver Uninstaller" tool) followed by a clean installation of the driver.