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LayerMasks are treated as flags when Serializing a script
Steps to reproduce:1. Unzip the attached project "Case_1276716"2. Navigate to Case_1276716->Assets3. Open "GameObject" in a text ... Read more
[IMGUI] Stack trace input Field is Misaligned on resizing Player setting...
When Player setting preset window is resized then Stack trace input Field appears Misaligned other settings of player settings. Step... Read more
[Terrain] Artifact appears on a Terrain in scene view on attaching the “...
[Terrain] Artifact appears on a Terrain in scene view on attaching the “TerrainCopier” script. When the “TerrainCopier” script is at... Read more
[WebGL] Audio is not played when in built Player
How to reproduce:1. Open the attached project Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that the audio is played4.... Read more
Log file doesn't open when clicking "Open log file" button in Developer ...
How to reproduce:1. Open the user's project in the edit section link "Dropbox: "2. Navigate to and click Autobuilds > Windows >... Read more
[HDRP] Poor default settings for Contact Shadows quality levels
We provide 3 quality levels that control only once checbox to turn off and on Contact shadows. However all (low, mid, high) = contac... Read more
HDRP Volume Profile Switching shows black squares when sky and volume Ba...
How to reproduce:1. Open user's attached project from "HDRP HDRI Skybox Bug.zip"2. Double click scene in Project Browser "HDRP Dome ... Read more
'MainTex' property of a custom material is not updated when selecting a...
How to reproduce:1. Open the user's attached project2. Open the 'Maze' Scene3. In the Hierarchy window select the 'Wrong' object4. I... Read more
[MacOS]Internal errors communicating with the shader compiler when openi...
Steps to reproduce:1.Open user's attached project "Shapes.zip" Expected results: No shader errors are generatedActual results: Error... Read more
Shortcut Window throws errors when UI Toolkit is in use
How to reproduce:1. Create a new 3D Template Project2. Navigate to "Window" > "Package Manager" > "+" > "Add package from g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS