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Votes

0

Found in

2018.4

2018.4.26f1

2020.2

Issue ID

1276716

Regression

No

LayerMasks are treated as flags when Serializing a script

Serialization

-

Steps to reproduce:
1. Unzip the attached project "Case_1276716"
2. Navigate to Case_1276716->Assets
3. Open "GameObject" in a text editor
4. Notice the "validLayer" and "invalidLayer" has "m_Bits"

Expected results: No "m_Bits" are serialized with LayerMasks
Actual results: LayerMask are treated as flags therefore "m_Bits" are serialized

Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.7f1, 2020.2.0b4

  1. Resolution Note:

    The behavior is inline with documentation: https://docs.unity3d.com/ScriptReference/LayerMask.html . Let us know if you have further questions, or feedback.

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