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[XR][Vulkan][Oculus] Crash in hybrid renderer BeginRenderPass
When using the hybrid renderer with Oculus, the following crash occurs: Callstack:at vulkan.0xec338(Native Method)at vulkan.0xa44d4(... Read more
Templates don't have the verified version for Visual Studio Editor package
The Verified Version for Visual Studio Editor package is 2.0.2, but all templates for 2020.1 and 2020.2 now start with 2.0.1, which ... Read more
Performance decreases with a large number of components when AddComponen...
How to reproduce it:1. Open attached project '1278548.zip'2. Load 'AddComponentScene' from 'Assets' > 'FunctionalTests' > 'Add... Read more
Templates for 2019.4, 2020.1 and 2020.2 don't have the verified version ...
The Verified Version for VS Code is 1.2.2, but all templates for 2019.4 now start with 1.2.1, which is not the latest version and do... Read more
Creating built-in Component Class does not give a warning when using the...
How to reproduce:1. Open the attached "New CharacterController No Warning.zip" project and Scenes/SampleScene scene2. Enter the Play... Read more
[HDRP][DXR] Pathtracer does not support spotlight with pyramid or box sh...
Reproduction steps :1. Open any project2. Make sure HDRP + DXR wizard is all green3. Add Path Tracer override on a new volume and en... Read more
[2020.2.0b2] Crash when opening prefab with broken scripts
How to reproduce:1.Open the attached "PrefabCrash.zip" Project2.Open "MapPrefab.prefab"3. Repeat step 2 until Editor crashes Reprodu... Read more
"Error CS0200: Property or indexer 'Editor.inspectorMode' cannot be assi...
How to reproduce:1. Create a new project2. Open the created project's folder3. Open the Packages folder4. Open the manifest.json fil... Read more
[Player]Dynamic batching is not working when working with sub mesh on a ...
Steps to reproduce:1. Open user's attached project "Grass2018.zip"2. Build it to an Android device3. Navigate to Window->Analysis... Read more
[ShaderGraph] VFX Shader Graph slots don't resync when the shader is upd...
Repro steps: 1. Import the attached package2. Open both the VFX and the Shader Graphs3. Add a new exposed property to the Shader Gra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS