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[Android][URP][2DLights] Lights are not rendered on Xiaomi Mi 4i
How to reproduce:1. Open the attached project2. Set platform to Android3. Build&Run project on the device Expected result: The s... Read more
Universal Render Pipeline/Terrain/Lit type shader material doesn't have ...
How to reproduce:1. Create a new Universal Render Pipeline project2. Add TerrainCF3.mat asset from edit link "TerrainCF3.mat" and se... Read more
Terrain inspector is proposing a shader which isn't there
How to reproduce:Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game/commit/7c071502363c14d40dab... Read more
[Android 7 and lower][GLES3][URP][2DLights] Lights are rendered darker t...
How to reproduce:1. Open the attached project2. Set platform to Android3. Make sure Graphics API is set to GLES34. Build&Run pro... Read more
[Terrain] "Cancelling Display Dialog" error in the Console when trying t...
Steps to reproduce: 1) Download attached project and open in Unity2) Open TerrainScene scene3) Select Terrain GameObject in the Insp... Read more
[TilePalette] Tiles are not ordered in the palette for some pre-sliced T...
To repro:1. Open attached project2. Open Tile Palette window3. Create a new Palette4. Drag TileA1 - 1 texture into the Palette5. Not... Read more
Asmdef in Package is not built when using IL2CPP mode
Reproduction steps:1. Open attached user project2. Build using IL2CPP mode Expected result: The cube spins and bouncesActual result:... Read more
[GPU PLM] Crash when baking terrain using GPU Lightmapper
Reproduction steps: 1. Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game/commit/9e8945a031425d... Read more
[UI Builder] A child's and next in Hierarchy item variables swap when sa...
How to reproduce:1. Open the attached "VariableSwap" project2. Create a new UI Document (in the project window right-click->Creat... Read more
[SpriteEditor] [UI] “Outline Tolerance” button is not centered and font ...
Steps to reproduce:1. Open the attached project2. Select "pic" asset and go to Inspector window3. Click “Sprite Editor” button4. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS