Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.2.0b5
Issue ID
1281560
Regression
No
[TilePalette] Tiles are not ordered in the palette for some pre-sliced Textures
To repro:
1. Open attached project
2. Open Tile Palette window
3. Create a new Palette
4. Drag TileA1 - 1 texture into the Palette
5. Notice that the tiles are placed in random order
Workaround: The issue goes away if you go to Sprite editor and re-slice the texture
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2021.1):
A fix for this issue will be available on Unity 2021.1.0a7 and above