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Profile Analyzer cuts off a frame when pulling data from the Profiler
How to reproduce:1. Open the attached '1281874.zip' project'2. Open the Profiler (Window > Analysis > Profiler)3. In the 'Targ... Read more
[VFX Graph] Exposed Properties added to the Visual Effect component are ...
[VFX Graph] Exposed Properties added to the Visual Effect component are overlapping Exposed properties added to the Visual Effect co... Read more
[ECS] Disabled Entities in subscene wont follow parents when re-enabled ...
Steps:1. Download attached project (SubsceneDisabledEntity.zip)2. Open project with Unity 2020.2.0b3. Open the "Scenes/SampleScene"4... Read more
[Android][URP] Render artifacts are visible or the mesh is not visible w...
Repro steps:1. Open attached project "repro_1281854"2. Add URP3. Build and Run on Android4. Enable the Overlay Camera with a button ... Read more
[iOS 14][VR][2018.4] View spins unintentionally when the application is ...
How to reproduce:1. Open the attached 'iOS14XR.zip' project2. Switch Platform to iOS and build the Xcode project3. Open the terminal... Read more
[URP] Scene View background colour is shown black when Shading Mode is s...
How to reproduce:1. Create a new URP project2. In Scene View change Shading Mode to Wireframe Expected result: Background color is t... Read more
[iOS] Microphone.Start() method invocation causes high ping spikes
How to reproduce:1. Open the attached 'MicrophoneSpike.zip' project2. Set Platform Target to iOS3. Make sure that 'Development Build... Read more
[Shader Graph] Reset functionality does not work on Property in Graph In...
Reset functionality does not work on Property in Graph Inspector and also NullReference thrown Steps to Repro: 1. Create a new Proje... Read more
[Android] Selecting IL2CPP and ARM64 architecture and then selecting Mon...
1. Open any Unity project and switch to Android platform2. Select IL2CPP scripting backend and check ARM64 architecture3. Switch bac... Read more
Two attempts are made to open Maya and convert a .ma file to FBX when im...
How to reproduce:1. Make a new Unity project2. Import the user's attached "teleporter.ma" file as a new asset Expected results: a 3-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS