Search Issue Tracker
Order of Asset Bundle setup affects the contents of the Asset Bundles th...
How to reproduce:1. Set the Asset Bundle of cat2 to 'ab2'2. Set the Asset Bundle of cat1 to 'ab1'3. Use the menu item 'Assets/Build ... Read more
Decals are not rendered when using URP with Screen Space Decal(SSD) shaders
How to reproduce:1. Open the attached project("Easy Decal Test URP.zip")2. Click on a Decal3. In the Inspector change the shader to ... Read more
Package Manager error occurs or Win32Exception gets logged when launchin...
How to reproduce:1. Change the Editor installation folders name (or any other folders in the installation path) so that it would hav... Read more
[MAC] Color picker preview is not updating after moving cursor over the ...
How to reproduce:1. Create a new project2. In the Hierarchy window select 'Main Camera'3. In the Inspector window click on the 'Back... Read more
Snap option in the Input Manager does not work when using the GetAxis() ...
How to reproduce:1. Open the attached "InputSnap" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Press and hold the ... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps:1. Create new project and import Script22. Create an empty Gameobject and add the Script2 component3. Make the Sc... Read more
int.MinValue is treated as largest value when sorting List<IOrderedCallb...
How to reproduce:1. Open the user's attached project("IOrderedCallback.callbackOrder.zip")2. Open Test Runner window3. Select the Ed... Read more
[Animation] GameObject's Position on Axis is changed when default value ...
How to reproduce:1. Open the attached project's Scene labeled "Level_2"2. Open a Timeline Window and dock it in the Editor (Window&g... Read more
Collision does not occur in Build when the Tilemap's sprite is imported ...
How to reproduce it:1. Open the user's attached project2. Load 'BaseLevel' scene from 'Assets' > 'Scenes' folder3. Enter Play mod... Read more
Noticable mouse and keyboard input delay on a Vulkan standalone build wh...
How to reproduce:1. Open the user attached project (VulkanInputLag.zip)2. Press Ctrl+B, select a build location and build the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS