Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2020.1.7f1
2021.1
Issue ID
1282536
Regression
No
[Animation] GameObject's Position on Axis is changed when default value should be kept
How to reproduce:
1. Open the attached project's Scene labeled "Level_2"
2. Open a Timeline Window and dock it in the Editor (Window>Sequencing>Timeline)
3. In Hierarchy, select the "Pillar" GameObject
4. Observe the Scene View
Expected result: GameObject's Position X value should not be changed
Actual result: GameObject's Position X value is changed
Reproducible with: 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
Couldn't test with: 2018.4.28f1 (Project breaks)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Partial write to Transform values (Position, Rotation and Scale) isn't supported.
The Animation System (on which Timeline depends to animate component values) doesn't support partially animating position, rotation or scale for performance reasons. Removing the X, Y or Z channel will result in 0 being written.