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The GameObject is not moving continuously by holding down the key when t...
How to reproduce: 1. Open the “My project“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Press and hold the “A“ or... Read more
Visual Scripting Components become un-usable when a project is opened wi...
How to reproduce: 1. Create a new project with 2021.3.1f1 2. Install Visual Scripting 3. Add a “Visual Scripting Scene Variables”... Read more
"WaitForNextFrameUnit can only be triggered in a coroutine" is thrown wh...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Walk up to one of the Skeletons 4. Left mouse click ... Read more
Visual Scripting For Loop node loops infinitely when First > Last and St...
Reproduction steps: 1. Open the “ForLoopStripped“ project 2. Open the “Sample” scene 3. Enter Play Mode Expected result: “For Loop ... Read more
"MissingReferenceException: The object of type 'GameObject' has been des...
Reproduction steps: 1. Open the attached "repro_IN-47748.zip" project 2. Open the “ErrorTest“ Scene 3. Enter the Play Mode 4. Wait f... Read more
Visual Scripting icons are affected by the Global Mipmap Limit value
Reproduction steps: 1. Open the attached “Global Mipmap Limit bug.zip“ project 2. Open “New Script Graph.asset” Asset and observe th... Read more
Editor freezes when the Domain is reloaded
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window, create a new C# script (Right click > Create >... Read more
The second input device controls both inputs when functionality is creat...
Reproduction steps: 1. Open the attached “Input System bug.zip“ project 2. Open the “SampleScene” scene 3. Enter Play mode and cl... Read more
Broken documentation for Visual scripting scene variables
Repo steps: # Open 2D Core Unity scene # Right click the hierarchy menu # Click the "Visual scripting scene variables" option ... Read more
Instantiating large amounts of prefabs with the LudiqBehaviour sub-type ...
How to reproduce: 1. Open the attached “IN-41076” project 2. Navigate to Window → Asset Management → Addressables → Groups and und... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list