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Unity crashes on calling dispose multiple times
How to reproduce: 1. Open the attached "CrashBug.zip" user project 2. In the top bar menu click the "HERE" button 3. Click the "Cras... Read more
Array is not cleared when using UnsafeBitArray.Clear()
How to reproduce: 1. Open the attached project (ArrayTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe ... Read more
[IL2CPP] Collections error is thrown when building Addressables and targ...
Reproduction steps: 1. Download and open the submitted project "collections-repro.zip" 2. Make sure that Il2CPP scripting backend is... Read more
[DOTS] Crash on tlsf_free when entering Play Mode and using NativeContai...
How to reproduce: 1. Open user attached project "PersistentAllocatorCrashRepro.zip.zip" 2. Enter Play Mode Expected result: Editor ... Read more
Crash on ManagedTempMemScope::Allocate when a custom stack container is ...
Reproduction steps: 1. Open user's attached project 2. Try closing the project --observe crash Reproducible with: 2019.3.11f1 (edit... Read more
Editor freezes when tryDequeue() is used after NativeQueue<T>ParallelWri...
How to reproduce: 1. Open attached project ("NativeQueue-Parallel-Enqueue-Leak.zip") 2. Enter GameView Actual result: Observe th... Read more
Using TryDequeue on an empty NativeQueue stops the queue from receiving ...
How to reproduce: 1. Open the attached "NativeQueue Test.zip" project 2. Open "SampleScene" 3. Enter Play mode and inspect the conso... Read more
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