Search Issue Tracker
Fixed in 1.2.0
Votes
0
Found in [Package]
2020.3
2021.2
2022.1
2022.1.0a7
Issue ID
1370994
Regression
No
Unity crashes on calling dispose multiple times
How to reproduce:
1. Open the attached "CrashBug.zip" user project
2. In the top bar menu click the "HERE" button
3. Click the "CrashWindowButton" button
4. In the new window click the "Crash" button
Reproducible with: 2020.3.19f1, 2021.2.0b14, 2022.1.0a10
Could not test with: 2019.4.31f1, 2021.1.23f1 ("HERE" button doesn't appear)
First lines of stack trace:
(Unity) DynamicHeapAllocator::Deallocate
(Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
(Unity) MemoryManager::Deallocate
(Unity) free_alloc_internal
(Unity) UnsafeUtility::Free
(Unity) UnsafeUtility_CUSTOM_Free
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment