Search Issue Tracker
Fixed in 0.17.0-preview.18
Votes
0
Found in [Package]
0.15.0-preview.21
Issue ID
1359147
Regression
Yes
Array is not cleared when using UnsafeBitArray.Clear()
How to reproduce:
1. Open the attached project (ArrayTest.zip)
2. Open scene Scenes/SampleScene
3. Press the Play button
4. Observe the Console
Expected result: Console outputs both False values for cleared array slots
Actual result: Console outputs one True value despite having cleared the array
Reproducible with: 0.15.0-preview.21 (2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.2.0a6)
Not reproducible with: 0.9.0-preview.6 (2019.4.30f1), 0.14.0-preview.16, 0.17.0-preview.18 (2020.3.17f1, 2021.1.18f1, 2021.2.0b9, 2022.2.0a6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 0.17.0-preview.18):
Fixed in 0.17.0-preview.18