Search Issue Tracker
[URP]Material emits bright light in Scene View when the HDR setting is t...
How to reproduce:1. Open attached project2. Open Scenes/WaterThing23. Open Scene View4. Double click on Water gameobject in the Hier... Read more
Crash on physx::NpShapeManager::findSceneQueryData when entering Play Mode
Reproduction steps:1. Open attached project "case_1285584" from the drive link2. Open scene "demo scene 1" from "BMSLAB- Source Code... Read more
Radeon denoiser filters across charts
In rare cases with tiny charts (usually from auto unwrapped meshes), the Radeon denoiser can pick values from unrelated charts. This... Read more
Draw buffer does not clear when moving a 3D object in the scene making b...
Steps to reproduce:1. Create a new project with 2021.1.0a12. Create any 3D object in the Scene3. Move the 3D object in the Scene Exp... Read more
[Crash] Unity crashes when no disk space is available with ' dataOffset ...
steps to repro1a. with only 1-2GB of free disk space, open a new 3D template project1b. import a 16kx16k texture2. change texture se... Read more
[Input System] Input Action drawer doesn't indent bindings properly
Reproduction steps:1. Open the user's attached project "inputsystem.zip"2. Open the "TestScene" scene in the Assets folder3. Select ... Read more
Incorrect values are returned when calling TextMeshProGUI.GetPreferredVa...
How to reproduce:1. Open the user's attached "TMP Bug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the Co... Read more
[UWP] Build created via Visual Studio solution or executable outputs bla...
[UWP] Build created via Visual Studio solution or executable outputs black screen on Immersive Headsets. Universal Windows Platform:... Read more
Single RenderTexture leak when scattering texture using ScatterAlphamap/...
There is a single RenderTexture leak in editor source that occurs when modifying a Terrain's splatmaps with the painting API I'm ass... Read more
A TextField is writable but invisible in the package manager when field....
Steps to reproduce:1. Open user's attached project "Case928172_UIPackageManager.zip"2. Open the package manager3. Select users custo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor