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[Vulkan][URP][PowerVR] 'null pointer dereference' crash after launching ...
How to reproduce:1. Open the attached project or create a new URP template project2. Make sure Graphics API set to Vulkan3. Build &a... Read more
Crash on dynamic_array<SecondarySpriteTexture, 0ul>::assign() when using...
Reproduction steps:1. Open the user's attached "Sprite Atlas Crash Test" project2. Create a sprite atlas asset by clicking Create-&g... Read more
C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...
How to reproduce:1. Make a new project2. Install Burst3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected results: ... Read more
Crash when optimizing Mesh which contains overlapped indices in sub meshes
Reproduction steps:1. Open attached project ("MeshOptimizeCrash-2020.2.zip")2. Click on the "Run" menu option (Test/Run) Expected re... Read more
The Motion field of the Blend Tree doesn't get set when double clicking ...
How to reproduce:1. Open the attached '1288548.zip' project2. In the Project window double-click on 'Test Controller'3. In the Anima... Read more
[Terrain Tools] [OpenGLES3] Undesired results will occasionally occur wh...
Repro Steps:1. Launch Editor 2020.2.0b9 on a Windows Machine2. set your Graphics API to OpenGLSE3 in your project settings3. Install... Read more
UI Toolkit VisualElement.Query<> is empty when querying for <VisualElement>
How to reproduce:1. Open attached project "1288531.zip"2. Open "SampleScene" Scene and press play Expected results: The same amount ... Read more
[macOS] Application.systemLanguage returns "Unknown" when system languag...
How to reproduce:1. Change the system language to Norwegian Bokmål/Nynorsk2. Restart the PC3. Open the attached Scene labeled "Sampl... Read more
Screen.safeArea values retrieved in XRLoader.Initialize may differ from ...
How to reproduce:1. Open the attached 'ReproProject.zip' project2. Switch Platform to iOS in Build Settings3. Build for iOS and open... Read more
Project fails to load scene in WebGL due to lack of memory
Since the Memeory Allocation option was removed, the first Level of the 2D game kit will now not load any more for WebGL. The level ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor