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Box2D bug fixes
Various issues fixed by Box2D: [https://github.com/erincatto/box2d/pull/998] [https://github.com/erincatto/box2d/pull/1000] Read more
Add missing API reported by users.
Some important API missing in the new low-level physics that landed in 6000.3.0a5: No obvious way to determine if a contact point is... Read more
“Loading autosaved report from file was unsuccessful.” warning is thrown...
Reproduction steps:1. Create a new project2. Open Project Auditor window3. Enter Play mode4. Exit Play mode and observe the Console ... Read more
Runtime field menu in UI Toolkit Project settings shows duplicate option...
Steps to reproduce:1. Create a new Unity project using the Universal 3D template2. Open the Project Settings window (Edit > Proje... Read more
“Deprecated UxmlTraits” warning is thrown when adding VFX Asset to Hiera...
Steps to reproduce:1. Create new Unity project2. Install VFX package3. In Project window create “Simple Loop” VFX4. Open “New VFX” A... Read more
Mesh stretching and Animator values blend as if Additive when floating-p...
How to reproduce:1. Open the project “IN-120190_TimelineReport”2. In the Project tab, open “Timeline”3. In the Hierarchy, select the... Read more
Crash on SceneTracker::SetObjectDirty when entering Play mode on a proje...
How to reproduce:1. Open the attached “IN-119753” project2. Open the “SampleScene”3. Enter Play mode4. Observe the crash Reproducibl... Read more
Rotation values are not displayed correctly in Grid and Snap Settings af...
Reproduction steps:1. Create a new Universal 2D project2. Create Cube GameObject (GameObject > 3D Object > Cube)3. Change all ... Read more
Typo in UI Toolkit Project Preview Theme information box
Reproduction steps:1. Create a new project2. Open Project Settings (Edit > Project Settings…)3. Select UI Toolkit section4. Obser... Read more
Constant buffers are redundantly uploaded when consecutive compute dispa...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Right-click on the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings