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[GLES3][URP][UI] UI is rendered darker than expected on Android 7 and lo...
Steps to reproduce:1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo2. Build&a... Read more
Default folder when creating new timeline asset is invalid when a packag...
1- Open timeline window2- Select an empty gameobject3- In the project window, select any package folder (or any other folder that is... Read more
Cannot select completely blended clips
1- Create a timeline and an animation track2- Add two clips of the same length3- Place the two clips completely on top of each other... Read more
[URP][Adreno][UI] Visual glitches on progress bar
Steps to reproduce:1. Open the attached project or download project from https://github.com/Unity-Technologies/2d-rpg-demo2. Build&a... Read more
[Linux][Profiler] Missing Profiler EndSample errors thrown on clicking t...
Editor thrown Missing Profiler EndSample errors on clicking the "Profiler Module" dropdown when "Target Selection" is "Editor", refe... Read more
[Camera] CullingMask Inspector throws an IndexOutOfRangeException when l...
Steps:1. Create a new 3D project2. Select anything, in Inspector > layers > add a layer at index 313. In hierarchy, select Mai... Read more
[HDRP] Volume option disappears along with NullReferenceException on ass...
Volume option disappears along with NullReferenceException on assigning Camera value in Render Pipeline Debug. Steps to repro:1. Cre... Read more
In the static flag dropdown menu checkmark icon next to "Everything" doe...
Steps to reproduce:1. Create/open any Unity project2. Create a new empty object and select it in Hierarchy3. Open Static Dropdown me... Read more
Disabling all static flags for an object shows static checkmark as enabled
Steps to reproduce:1. Create/open any Unity project2. Create a new empty object and select it in Hierarchy3. Set object to static by... Read more
IL2CPP stack trace does not match MONO scripting back end when async/awa...
Reproduction steps:1. Open the attached project ("2019Repro.zip")2. Open the "SampleScene" scene3. Enter Play mode and press a butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS