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Quickly toggling Analytics Off and On breaks project link to the analyti...
Steps to reproduce:1. Create a new project2. Enable Analytics in Window->General->Services3. Wait for a few seconds and make s... Read more
Lit Shader and derived ShaderGraphs do not receive lighting when using H...
How to reproduce:1. Open attached "Animation-Texture-Baker-master.zip" project and MainScene scene2. Enter the Play mode3. Observe t... Read more
Canvas renders only on the Display 1 when it's set to Screen Space - Cam...
How to reproduce:1. Open the attached "1291872_ReproProject" Project2. Open the Scene "SampleScene"3. Open Game view (Window->Gen... Read more
Moving GameObject with Box Collider Component gets stuck on the corners ...
How to reproduce:1. Open the user's attached "Moving Blocks.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Move the... Read more
Impossible to override package text style sheet in Editor
Steps: 1) Open the TextPlayground project (attached)2) Open the TextPlayground window via its menu item3) Check the button "Link" un... Read more
[Shadergraph] Graph inspector: horizontal scrollbar completely unusable,...
PR for fix: https://github.cds.internal.unity3d.com/unity/Graphics/pull/2675 Read more
ShaderUtil.CreateShader with invalid source causes Shader interactions t...
How to reproduce:1. Open the user's attached "New Unity Project (11).zip" project2. Go to Testing -> Create Shader3. Right-click ... Read more
[URP] [AR Foundation] warning message regarding cameraDepthTarget with U...
Repro steps:1. Open the attached Unity project.2. In Build Settings, switch to either the iOS or Android platform.3. Build and deplo... Read more
[Linux] OnGUIDepth Errors spam the console when docking the VFX Graph wi...
When trying to dock a VFX Graph window in the Editor, a lot of errors spam the console. To reproduce:- start a new project with the ... Read more
[Mobile] Render over native UI does not make app transparent
How to reproduce:1. Create a new Project2. Set Camera to "Solid Color" and change color alpha to 1403. In Player settings > Resol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS