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Entities with Terrain Tools Package throw conflict in the stable type ha...
How to reproduce:1. Open the attached project named "Case_1292459"2. Observe the Console window upon launch Expected result: The pac... Read more
Reorderable array element selection is lost after undoing changes
How to reproduce:1. Open the attached project2. Select the "Cube" in the Scene Hierarchy3. In its Inspector select and reorder the "... Read more
SetTextureOffset does not work when using it with an UI image
Reproduction steps:1. Open the user's attached "New Unity Project" project2. Open Assets/Scene/SampleScene3. Enter Play Mode4. Obser... Read more
Adding event handler to NetworkChange.NetworkAvailabilityChanged crashes...
How to reproduce:1. Open the user attached project (Test.zip)2. Enter and leave playmode several times until a crash occurs Reproduc... Read more
Angular Limits gizmo's direction differs in the different sides of the G...
How to reproduce it:1. Open the attached project '1292341.zip'2. Load 'SampleScene' from 'Assets' > 'Scenes' folder3. Click on th... Read more
Reference Image Library doesn't select images in the library when Select...
Reproduction steps:1. Open the attached project ("ARTest.zip")2. Open project window and find "RefImgLibInhaler"3. In the Context Me... Read more
Editor cannot compile stylesheet when using Timeline "CustomStyle" attri...
How to reproduce:1. Open attached project "case1292311.zip"2. In the Project folder go to Assets -> TimelineMarkers -> Editor ... Read more
[ECS] Memory leak when a World is initialized without EndSimulationEntit...
How to reproduce:1. Open the project attached in the edit ("ecsluk.zip")2. Enter Play mode Expected results: JobTempAllocs don't exc... Read more
"Cant resolve internal call" error occurs in Editor.log when running an ...
Reproduction steps:1. Download and open the attached project: "UnityAsyncException_backup_2018_4.zip"2. Go to Window > General &g... Read more
[Input System] Input does not work when quickly switching between action...
Reproduction steps:1. Open the user's attached "3D Ship Editor" project2. Open Assets/sdfasdf Scene3. Enter Play Mode4. Press the "v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS