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Timeline's property panel loses names and bindings when selecting clips
Timeline's property panel looses names and bindings when selecting clips. This is repro with two specific clips Timeline's Default T... Read more
Unity Editor becomes unusable after downgrading UI Toolkit Package Version
How to reproduce:1. Download and open project 'UIToolkitRepro_crash.zip' from Google Drive2. Open Package Manager3. Find UI Toolkit ... Read more
[HDRP] Enable GPU Instancing is not available when ShaderGraph Master no...
Reproduction steps:1. Open the attached "New Unity Project.zip" project and Scenes/Sample Scene scene2. Navigate to Assets/Test Data... Read more
Meta file of the folder is not updated when the folder becomes hidden in...
How to reproduce:1. Open user attached project "DirectoryMonitoringBug.zip"2. Select "Bug Repro" and click "Hide Folder" Expected re... Read more
Assemblies not being reloaded when reimporting C# script asset
How to reproduce:1. Open the user's project "AOP_REV2.zip"2. Open "SampleScene" Scene3. Click on "GameObject" in the Hierarchy windo... Read more
Cinemachine 3rd Person Aim blends badly in StateDrivenCamera
How to reproduce:1. Open the attached "Cinemachine3rdPersonAimStateDrivenBlendBug.zip" project2. Open the SampleScene3. Enter Play M... Read more
[IAP] logs are incorrectly formatted when "m_Logger.Log("purchase({0})",...
How to reproduce:1. Open the user's attached project2. Load the Scene "MainMenu"3. Click on the "Store" button4. Click on the "In-Ap... Read more
[AudioMixer] Unable to rename by double click on Views and Snapshots in ...
Unable to rename by double click on Views and Snapshots in Audio Mixer Steps to Repro: 1. Create a new Project2. Create Project >... Read more
Images fail to load if loaded using the url("") syntax while having mult...
Bone and Geometry slider visibility icons are missing in the Skinning Editor from Sprite Editor window, Refer to the attached screen... Read more
Prefab name is not updated when renaming and reimporting with PSD Import...
How to reproduce:1. Open attached "PresetSavesUnwantedProperties.zip"2. In the Project window, select Asset A and observe its name i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS