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OnDrawGizmos function is not called when the "Enter Play Mode Options" i...
How to reproduce:1. Open the user's attached "BugRepro" project2. Open the Scene "SampleScene"3. Enable the Gizmos in the Game view ... Read more
Alembic model glitches Scene View when it uses HDRP Materials
[Update: see comment, the alembic model in the project includes NaN normals] Reproduction steps:1. Open attached project "AlembicTes... Read more
JsonUtility Deserialization Corrupted Values
Reproduction steps:1. Open attached project "JsonUtilityCorruption.zip"2. In Test Runner window, run tests for "ReproduceCorruptionT... Read more
Infinite import loop is detected when opening a non-existent file using ...
How to reproduce:1. Open user-submitted project (InfiniteImportLoop.zip)2. In the Menu bar select Bug > Open FileWriter3. Note th... Read more
Crash in FileSystemEntry::Set when creating or opening a MemorySnapshotF...
How to reproduce:1. Open user-submitted project (MemorySnapshotFileWriterCrash.zip)2. Open the SampleScene3. Enter Play Mode Expecte... Read more
Screen position out of view frustrum error is thrown when duplicating Ga...
How to reproduce:1. Create a new Unity project2. Reset Editor Layout to 'Default'3. Dock the Game View below the Scene View4. Create... Read more
UnobservedTaskException:System.Exception: Failed to load an internal ass...
Reproduction steps:1. Open user attached Project "ResourceIssue"2. Double-click "Assets/PACKAGE_NAME" to import the package3. Restar... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps:1. Open the attached project "case_1296208"2. Go to File > Build Settings, then Build And Run Expected result:... Read more
[VFX] Frame Gizmos icon in Play Controls for VFX component is blurred
Image icon used for Frame Gizmos in Play Controls for VFX component is blurred. Refer the attached screenshot Steps to reproduce:1) ... Read more
[VFX] Dropdown icon of VFX component is misaligned and not at center for...
Dropdown icon of VFX component is misaligned and not at center for sub-components. Refer the attached screenshot Steps to reproduce:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS