Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
1
Found in
2019.2.0a4
2019.4
2020.1.15f1
2020.2
2021.1
2021.2
Issue ID
1296208
Regression
Yes
[macOS] IL2CPP build closes on launch when its Product Name contains certain characters
Reproduction steps:
1. Open the attached project "case_1296208"
2. Go to File > Build Settings, then Build And Run
Expected result: The build can be run successfully
Actual result: The build closes immediately
Note:
- If the Product Name is changed in the Player settings, the issue is no longer reproducible
- The issue is not reproducible with Mono on macOS
- The issue is not reproducible on Windows with Mono or IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b11
Resolution Note (fix version 2020.3):
Fixed in 2020.3.11f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.24f1