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[UWP] Input Field/TMP display text isn't properly updated during IME com...
How to reproduce:1. Open the attached " TMPBug.zip" project2. Open the "SampleScene2" scene3. Build to UWP4. Open built the solution... Read more
[10.x.x+] Shader Graph fails to import when it contains a Custom Node co...
How to reproduce:1. Create a new URP Template project2. Import the attached project named "ReproGraph_1298867"3. Observe the importe... Read more
[Mobile] Rich Text is editable when "Allow Rich Text Editing" is disabled
Reproduction steps:1. Open the attached project “Case956757_TMP”2. Build and Deploy to a device3. In the Build, tap on the Input Fie... Read more
Progress process nesting in Progress Window does not work for 3 or more ...
How to reproduce:1. Open attached project "ProgressNesting.zip"2. Click "Bug > Start Progress" in the menu bar3. Click on "Multip... Read more
[Burst] X86.Avx2.blend_epi32 bit flip error in managed C# and Burst comp...
How to reproduce:1. Open the attached project ("intrins.zip")2. Review functions in "Reproduce_Avx2_blend_epi32_bugs.cs"3. Debug the... Read more
[Fbx Exporter] FbxProperty.Set() does not take 'string' argument
Reproduction steps:1. Open attached project "FbxExport.zip"2. In Project window, open Assets/Test.cs3. In script editor, observe lin... Read more
Destroy() with a timer does not work on a specific Project
How to reproduce:1. Open the "TestDestroyCube" scene in the attached stripped "DemoBacketPhone.zip" Project2. Note that the red cube... Read more
[iOS] CopyDepth pass is present in the legacy deferred render pipeline a...
How to reproduce:1. Open the attached 'CopyDepthPass2020.zip'2. Switch Platform to iOS in Build Settings3. Build the Xcode project a... Read more
[URP] Bloom and tonemapping causes the screen to go black in scene mode
Repro:- open attached project- open Pinball scene, in the Common folder- Try to rotate the scene camera- notice that the scene somet... Read more
Hitting “Create Actions…” button on Player Input component, and saving t...
Hitting “Create Actions…” button on Player Input component, and saving the file throws a NullReferenceException To reproduce:1. Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS