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[iOS] Subsequent ShaderVariantCollection.WarmUp() shader compiling takes...
Reproduction steps:1. Download and open the attached "ios14ShaderWarm.zip" project2. Build and deploy the project3. Close the app4. ... Read more
[UI Builder] Element highlight does not disappear in Canvas after deleti...
Element highlight does not disappear in Canvas after deleting the element in Hierarchy when the mouse position is on the selected el... Read more
[Prefab] Errors after Undoing/Redoing 'create prefab of child object' ac...
Errors displayed when undoing/redoing after creating a prefab of child object and then saving the scene and deleting the child objec... Read more
[macOS Catalina][Metal] Prefab edit Scene view appears pixelated
How to reproduce:1. Open the attached project2. Open the Prefab gameObject in the Prefabs folder3. Select the Prefab gameObject in t... Read more
A non-descriptive error is thrown when building with a Texture that has ...
How to reproduce:1. Open the attached project ("TextureAtlasBugrepo.zip")2. Build And Run Expected results: A descriptive error is t... Read more
Package Manager Refresh button opens dropdown instead of refreshing
How to reproduce:1. Open any Unity project2. In Package Manager window, press the refresh button3. In Package Manager window, observ... Read more
[Prefab] Create Empty Parent option for prefab child object creates a Si...
Creating an empty parent for a prefab child object results in the creation of a 'sibling' instead of a 'parent'. Refer to the attach... Read more
[VFX] OnPlay doesn't reset seed
The reseet on play option is only effective with ReInit(), Play() doesn't reset the seed anymore.The documentation isn't conformed w... Read more
The csproj file for an asmdef targets .net Framework 4.7.1 when the Proj...
How to reproduce:1. Create a new Unity project2. Make sure Project Settings > Player> API Compatability Level is set to ".net ... Read more
[IL2CPP] AudioSource.Play doesn't Play Audio when called from the Button
Reproduction steps:1. Download and open the attached project 'WebGLButtonAudio.zip'2. Open Scene 'SampleScene'3. Build and run the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS