Search Issue Tracker
Active
Votes
6
Found in [Package]
2018.4
2019.4
2019.4.16f1
2020.2
2021.1
2021.2
Issue ID
1300112
Regression
No
The csproj file for an asmdef targets .net Framework 4.7.1 when the Project is set to .net Standard 2.0
How to reproduce:
1. Create a new Unity project
2. Make sure Project Settings > Player> API Compatability Level is set to ".net Standard 2.0"
3. Create an asmdef file
4. Open the .csproj file generated by that asmdef in a text editor
5. Notice the <TargetFrameworkVersion>
Expected results: It is set to .Net Standard 2.0
Actual results: It is set to v4.7.1
Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
NielsTerHeijden
Mar 01, 2023 14:49
I meant 2022.2
NielsTerHeijden
Mar 01, 2023 14:49
This is still a problem in 2020.2 where .Net Standard 2.1 is expected