Search Issue Tracker
Active
Votes
6
Found in [Package]
2018.4
2019.4
2019.4.16f1
2020.2
2021.1
2021.2
Issue ID
1300112
Regression
No
The csproj file for an asmdef targets .net Framework 4.7.1 when the Project is set to .net Standard 2.0
How to reproduce:
1. Create a new Unity project
2. Make sure Project Settings > Player> API Compatability Level is set to ".net Standard 2.0"
3. Create an asmdef file
4. Open the .csproj file generated by that asmdef in a text editor
5. Notice the <TargetFrameworkVersion>
Expected results: It is set to .Net Standard 2.0
Actual results: It is set to v4.7.1
Reproducible with: 2018.4.30f1, 2019.4.17f1, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
NielsTerHeijden
Mar 01, 2023 14:49
I meant 2022.2
NielsTerHeijden
Mar 01, 2023 14:49
This is still a problem in 2020.2 where .Net Standard 2.1 is expected