Search Issue Tracker
Bounding box not recalculated on word wrap
Steps to reproduce: 1. Open project and press play2. Ensure game screen is set to 'Free Aspect'3. Drag window horizontally until wra... Read more
UIElements' text color is different from IMGUI's text color
How to reproduce it:1. Open the user's attached project "PlayModeTintUIElements.zip"2. Click on the Main Menu bar's 'MyWindow' > ... Read more
[XR] Silent UWP Build crash upon trying to access WindowsMRRemoting func...
How to reproduce:1. Open the attached "3D Project.zip" project2. Build and run on UWP3. Press the "c" button Expected result: Applic... Read more
[Unity Recorder] InvalidOperationException is thrown if Recorded compone...
InvalidOperationException is thrown if Recorded component is set to nothing for Animation clip recorder. Refer the attached video St... Read more
[Unity Recorder] Multiple exceptions are thrown if height/ width of outp...
Multiple exceptions are thrown if height/ width of output resolution for Image Sequence recorder is zero. Refer the attached video S... Read more
[Unity Recorder] Exception is thrown if no render texture is provided fo...
Argument exception is thrown if rendere texture is not provided in source dr render texture asset dropdown for Image Sequence record... Read more
[Unity Recorder] Argument exception is thrown if tag is empty for Image ...
Argument exception is thrown if tag is empty for Image Sequence recorder. Refer the attached video Steps to reproduce:1) Create a ne... Read more
Vertical Spacing breaking when upgrading to TextMeshPro 2.1.0 and higher
Reproduction steps:1. Open user attached project2. Open PREFAB_PATH Prefab3. Switch between the 2.1.0 and 2.0.1 versions Expected re... Read more
ShaderGraph with Subsurface Scattering Material Type is SRP Batcher inco...
Reproduction steps:1. Open the attached "case_1310517.zip" project2. In the Project window, select Test.shadergraph3. In the Inspect... Read more
A most simple Shader Graph with Alpha clipping is performing worse when ...
How to reproduce:1. Open the attached "1310512_Repro" project2. Open the Scene "TestScene"3. Open the Profiler (Window->Analysis-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor