Search Issue Tracker
Fixed in 10.3.1
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1310517
Regression
Yes
ShaderGraph with Subsurface Scattering Material Type is SRP Batcher incompatible when property is connected to Vertex Position
Reproduction steps:
1. Open the attached "case_1310517.zip" project
2. In the Project window, select Test.shadergraph
3. In the Inspector, observe the SRP Batcher compatibility
Expected result: It is SRP Batcher compatible
Actual result: It is SRP Batcher not compatible with"UnityPerMaterial CBuffer inconsistent size inside a SubShader (DepthOnly)" error
Reproducible with: 10.0.0-preview.27 - 10.2.2 (2020.2.5f1)
Not reproducible with: 7.5.3 (2019.4.20f1), 8.3.1 - 9.0.0-preview.72, 10.3.1 (2020.2.5f1), 11.0.0 (2021.1.0b7), 12.0.0 (2021.2.0a6)
Could not test with: 2018.4.32f1 (could not downgrade)
Notes:
1. Reproducible only if any property is used (for example Vector3 property)
2. Is not reproducible if the same type of non-property Node is used instead of property (for example Vector3 Node)
3. Is not reproducible with
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
Resolution Note (fix version 10.3.1):
Fixed in Shader Graph 10.3.1