Search Issue Tracker
Fixed in 3.0.0-pre.1
Votes
0
Found in [Package]
2.5.2
Issue ID
1310548
Regression
No
[Unity Recorder] InvalidOperationException is thrown if Recorded component is set to nothing for Animation clip recorder
InvalidOperationException is thrown if Recorded component is set to nothing for Animation clip recorder. Refer the attached video
Steps to reproduce:
1) Create a new project
2) Window > Package Manager > Install Unity Recorder
3) Add Animation clip recorder
4)Recorded components > Nothing
5) Start recording
Actual result: InvalidOperationException is thrown in console as recorded component is set to nothing
Expected result: No exceptions should be thrown in console
Occurring in: 2021.2.0a3, 2021.1.0b5, 2021.1.0a1, 2020.2.2f1, 2020.1.13f1, 2019.4.9f1
Environment: Both Windows and Mac
Stack trace:
InvalidOperationException: Cannot save to clip as there is nothing to save. The method TakeSnapshot() has not been called.
UnityEditor.Animations.GameObjectRecorder.SaveToClip (UnityEngine.AnimationClip clip, System.Single fps, UnityEditor.Animations.CurveFilterOptions filterOptions) (at <67cbc0069dbb4a3d9dbf496b5326c7f8>:0)
UnityEditor.Recorder.AnimationRecorder.EndRecording (UnityEditor.Recorder.RecordingSession session) (at Library/PackageCache/com.unity.recorder@2.5.2/Editor/Sources/Recorders/AnimationRecorder/AnimationRecorder.cs:33)
UnityEditor.Recorder.RecordingSession.EndRecording () (at Library/PackageCache/com.unity.recorder@2.5.2/Editor/Sources/RecordingSession.cs:136)
UnityEditor.Recorder.RecorderComponent:OnDestroy() (at Library/PackageCache/com.unity.recorder@2.5.2/Editor/Sources/_RecorderComponent.cs:27)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment