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Inconsistent naming of “Renderer 2D” displayed as “Renderer2D” across UI...
Create a Unity project Go to the "Hierarchy" window Right-click and select "Rendering -> URP Decal Projector" Go to the "Inspecto... Read more
Help box UI does not meet latest U6.5 designs
Steps to reproduce: Create a Unity project Go to the "Hierarchy" window Right-click and select "Rendering -> URP Decal Projector"... Read more
Player fails to initialize DX12 when using the -force-d3d12-debug launch...
How to reproduce:1. Ensure that the “Graphics Tools” optional feature is installed through Windows Settings (System → Optional Featu... Read more
ReadConsole MCP tool throws an error when used by an AI client
How to reproduce:1. Download, install and configure an MCP-compatible AI client2. Open the attached project “IN-136796”3. Open “Proj... Read more
Decal Shader Graph creation and opening results in Console error
Steps to reproduce: Create a Unity project Go to the "Project" window Right-click and select "Create -> Shader Graph -> URP -&... Read more
UI Toolkit ScrollView ignores inner bottom padding when scrolling
How to reproduce:1. Open the attached “IN-136367” project2. Open the scene “SampleScene”3. Enter Play mode4. Use the ScrollView scro... Read more
[Linux Editor] Crash on __gl_projectPolygon when opening the Editor usin...
Reproduction steps:1. Create and open a new 3D projectOR1. Open an existing project Actual result: The Editor crashesExpected result... Read more
[WinEditor] Crash on ContainerWindow::DoActivateAndBringToFront when per...
A recurring crash in the Unity Editor has been observed, affecting various standard workflows. These crashes have been reported to h... Read more
[WinEditor] SceneView isn't focused after dragging/dropping GameObject f...
How to reproduce:1. Create a new project2. In the Hierarchy window, right-click > 3D Object > Cube3. Drag the Cube from the Hi... Read more
[MacOS] Import New Save button in the Platform Toolkit's Play Mode Contr...
Steps to reproduce: Open the attached project Open the Platform Toolkit's Play Mode Control window Scroll to the bottom of the windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS