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AssertionException are spammed in the Console log when generating lighti...
How to reproduce:1. Open the user's attached "HybridHDRPTest.zip" project2. Open the "New Scene" Scene3. Make sure "Level" and "Main... Read more
[Built in renderer][URP] Canvas rendering is broken on Snapdragon Androi...
We hit a couple new test failures last night in the nightly trunk tests. Not sure exactly what the issue is yet and will update as I... Read more
[UI Toolkit] OnPointerEnter and OnPointerExit is called every frame the ...
Reproduction steps:1. Open project in "Swappy Shapes.zip"2. Open Console window3. Enter Play Mode4. Click on the settings icon on th... Read more
Setting HttpClient.Timeout to a value greater than the default value of ...
Reproduction steps:1. Open user's project "Timeout.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Wait for 3 minutes Expected r... Read more
[Shadergraph] "Disconnect All" option is greyed out on stack blocks
Seems to repro in every version with Stacks. Repro steps:1. Create a new shadergraph2. Plug an edge into a stack block3. Right click... Read more
[Android] ASTC encoding in TextureImporter is producing lower image qual...
Reproduction steps:1. Open the attached project ("1313196Repro.zip")2. Open the "SampleScene" scene3. Switch to the Android platform... Read more
Incorrect triangle counts reported to FrameStats when using DrawProcedural
Reproduction steps:1. Open the attached project ("Case_1325272_2021.2.zip")2. Turn on the Statistics window: Game window > Stats3... Read more
Audio in Timeline is not paused when the AudioListener.pause is set to true
How to reproduce:1. Open the attached 'BugAudioListener.zip' project2. Open the 'BugAudioListener' Scene3. Enter the Play mode4. In ... Read more
Exceptions about previously open action map being thrown when opening ne...
-e: see title, no functionality broken though -repro:--setup:---have project A open in editor and open an action map in the map edit... Read more
Delegate.EndInvoke always returns null in a Build when using the IL2CPP ...
How to reproduce:1. Download and open the attached project from the Google Drive link2. Open File > Build and Run3. Observe the D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS