Search Issue Tracker
Fixed in 12.0.x
Votes
0
Found in [Package]
12.0.x
Issue ID
1313201
Regression
No
[Shadergraph] "Disconnect All" option is greyed out on stack blocks
Seems to repro in every version with Stacks.
Repro steps:
1. Create a new shadergraph
2. Plug an edge into a stack block
3. Right click the stack block
Expected result: "disconnect all" isn't greyed out and choosing it disconnects the edge
Actual result: "disconnect all" is greyed out
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 12.0.x):
Fixed as of version 2021.2.0a16.2217