Search Issue Tracker
Fixed in 12.0.0
Votes
2
Found in [Package]
12.0.0
Issue ID
1313264
Regression
No
AssertionException are spammed in the Console log when generating lighting with a Reflection Probe in a DOTS SubScene
How to reproduce:
1. Open the user's attached "HybridHDRPTest.zip" project
2. Open the "New Scene" Scene
3. Make sure "Level" and "Main" SubScenes are enabled
4. Go to Window -> Rendering -> Lighting
5. Press the "Generate Lighting" button in the Lighting Tab
Expected result: Lighting is generated without any error spam in the Console log
Actual result: "AssertionException: The baked texture was imported before, so it must exists in AssetDatabase" error message is getting spammed in the Console log, and "Global Illumination Preprocessing" task is stuck
Reproducible with: 0.11.0-preview.42 (2020.3.0f1, 2021.1.0b10, 2021.2.0a8)
Could not test with: 2019.4.22f1 (Due to multiple errors when downgrading)
Note:
- The issue is only reproducible if the Hybrid Renderer package is installed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note (fix version 12.0.0):
Fixed in 12.0.0