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Undo issues with Timeline, selection & lock
Two issues related to the same bug.First, the fact that the "lock" state of the Timeline window is undoable is inconsistent with the... Read more
Specific Windows are automatically docked next to other windows
To reproduce:1 Create a new project2 In the top right corner, select a default layout3 In the top menu bar, go to "Window" and try o... Read more
Undo of Timeline selection generates error
Undoing the selecting a GameObject with a Timeline (Playable Director) that contains a Control Track with a prefab, generates an err... Read more
Editor crashes on RaiseException when allocating huge amount of memory
Reproduction steps:1. Open the user's attached "MicroTest.zip" project2. Load SampleScene3. Enter Play mode-- Observe the crash Repr... Read more
IL2CPP build fails when passing a default(T) as an 'in' parameter to a ...
How to reproduce:1. Open the attached '1313460.zip' project2. Select File > Build and Run Expected result: Build succeedsActual r... Read more
[Input System] Controller isn't listed as one of Devices under Player In...
How to reproduce:1. Open the user's attached project "UnityInputSystemTest.zip"2. In the Project tab, open Assets/Scenes/SampleScene... Read more
[iOS] All scheduled notifications are thrown when using iOSNotificationL...
Reproduction steps:1. Create or open a Unity project2. In the menu bar, press "Windows" > "Package manager"3. Add the "Mobile Not... Read more
Editor crashes on mono_traverse_object_internal when exiting Play Mode w...
How to reproduce:1. Open the attached project ('TestCsoundCrashOnExit.zip')2. Open the 'BasicTest' Scene3. Enter Play Mode4. Exit Pl... Read more
[HDRP] NullReferenceException is thrown on selecting HDRP Default Settin...
[HDRP] NullReferenceException and GUI errors are spammed in console when HDRP asset is assigned in Graphics and HDRP Default setting... Read more
Vertex data is lost when Mesh is marked as Addressable and Play Mode Scr...
Reproduction steps:1. Open the user's attached project and Test scene2. In the Project window, select Content/Effects/AirDrop/Radial... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS