Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.3.X, 2021.1.X
Votes
1
Found in
2018.4
2019.4
2020.2
2020.2.3f1
2021.1
2021.2
Issue ID
1313460
Regression
No
IL2CPP build fails when passing a default(T) as an 'in' parameter to a method
How to reproduce:
1. Open the attached '1313460.zip' project
2. Select File > Build and Run
Expected result: Build succeeds
Actual result: Build fails, multiple errors get thrown in the Console
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b7, 2021.2.0a4
Notes:
- The issue is not reproducible when the Scripting Backend is set to 'Mono'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2021.1):
Fixed in 2021.1.4f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.4f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.24f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.34f1