Search Issue Tracker
Fixed in 1.4.X
Votes
0
Found in [Package]
1.3.2
Issue ID
1313434
Regression
No
[iOS] All scheduled notifications are thrown when using iOSNotificationLocationTrigger and only one notification is triggered
Reproduction steps:
1. Create or open a Unity project
2. In the menu bar, press "Windows" > "Package manager"
3. Add the "Mobile Notifications" package
4. Open "UnityNotificationsManager.m" and go to line 288
Expected result: an Identifier field is present, preventing multiple notifications from showing up after only one of them is triggered
Actual result: no Identifier field is present
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6 (Mobile Notifications versions 1.0.0.preview.4 - 1.3.2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment