Search Issue Tracker
Crash on Texture2D::GetPixelBilinear when attempting to enter another Scene
How to reproduce:1. Open the attached project "Game.zip" (In Google Drive)2. Open Scene "_MainScene"3. Press Play4. Press the "Gig P... Read more
Dynamic functions binding to UnityEvent is not allowed in derived class ...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScenes scene2. In the Hierarchy window, select Test GameObje... Read more
Inspector throws errors and stops displaying fields when changing Serial...
How to reproduce:1. Open the attached project2. Open SampleScene3. Click on Test in the Scene Hierarchy4. Click Change To My Class 1... Read more
Basic primitive Meshes are not shown in Select Mesh window
How to reproduce:1. Open the attached project "meshes-search.zip"2. Open "SampleScene" scene3. Select "select mesh" GameObject4. In ... Read more
Particle System Start Delay will not work when using Rate Over Distance ...
How to reproduce:1. Open the attached project2. Open SampleScene3. Press Play Expected result: The particles are emitted after a 5-s... Read more
[URP] GC Alloc increases when Motion Blur Override is enabled with inten...
How to reproduce:1. Open the attached "1314613_Repro" project2. Open the Scene "SampleScene"3. Open the Profile (Window->Analysis... Read more
[XR][Quest] Index finger functionality in the Editor while using the Rem...
How to reproduce:1. Open a new XR Unity project2. Install the Input System package3. Go into the Oculus link Remote Desktop4. Use th... Read more
Not all 2D sprites get imported when upgrading a project from 2018.4
How to reproduce:1. Open the project "FixTilesetBug.zip"2. Extract the archive "TextureThatImportsWrong.zip"3. Open the extracted te... Read more
Private arrays can not be unfolded in the Inspector when it's in Debug mode
How to reproduce:1. Open the user attached project (Unity 2020.2.4f1 - Linux - Private arrays are visible in Inspector debug but not... Read more
[macOS] Shader Graph shader is not displayed when running a build
Reproduction steps:1. Open the user's attached project2. Open scene "Test Scene"3. Go to File > Build Settings...4. Press "Add Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS