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Unity C# not automatically updating EventType.mouseUp/mouseDown to Event...
After downloading the Ann Tools package from the Asset Store I have to manually update the event type of mouseDown/mouseUp. I would ... Read more
[Profiler] ArgumentOutOfRangeException gets thrown in the Console when f...
How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Set the Profiler target to Editor and capture s... Read more
[FrameDebugger] Texture icon not displaying when Frame Debugging Player
Reproduction steps:1. Open user attached project2. Build and Run the game3. Attach the Frame Debugger to the Player4. Select Camera.... Read more
Only a portion of the Canvas is rendered when rendering a Canvas using S...
How to reproduce:1. Open the attached "UICameraBug" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. In the Game view ... Read more
[Shadergraph] Subgraph node precision is overriden when it does not matc...
Reproduction steps:1. Download and open the attached project "SubGraphBug.zip"2. Double-click the HalfPrecisionTest asset to open it... Read more
Linux Editor gets stuck in a "Compiling Scripts" and "Reloading Assembli...
How to reproduce:1. Create a new project2. Press Ctrl+Shif+B to open the "Build settings" window3. Switch the platform to "Android" ... Read more
The Package Manager is very slow to show when an asset has an update ava...
DescriptionPackage Manager 'My Assets' window takes a lot of time (1m07s in this instance) to show up the 'Update' button allowing u... Read more
[UI Toolkit] Submit button on a gamepad still works when the menu is dis...
How to reproduce:1. Open the user's attached project "UIToolkit.zip"2. In the Project tab, open Assets/SampleScene.unity3. Connect a... Read more
[Mobile Notifications] iOSNotificationTimeIntervalTrigger.TimeInterval i...
Reproduction steps:1. Open attached project "Case_1315365" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console Expe... Read more
[URP] Method calls for shadow and light data are made even when there's ...
Repro steps:1. Open attached project2. Enable Deep Profiling3. Build and Run on any platform supported by URP4. Connect the Profiler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS