Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
2019.4
2019.4.17f1
2020.2
2021.1
2021.2
Issue ID
1315362
Regression
No
[URP] Method calls for shadow and light data are made even when there's no shadows or lights in a scene
Repro steps:
1. Open attached project
2. Enable Deep Profiling
3. Build and Run on any platform supported by URP
4. Connect the Profiler
Actual: Notice the calls to ForwardRenderer::SetupLight, UniversalRenderPipeline::InitializeShadowData, AdditionalLightShadowCasterPass::Setup, UniversalRenderPipeline::InitializeAdditionalCameraData
Reproducible with: 2019.4.21f1 (URP 7.5.3), 2020.1.17f1 (URP 8.3.1), 2020.2.6f1 (URP 10.3.1)
Notes:
- Couldn't connect the Profiler in 2021.1 and 2021.2
-
Resolution Note:
CommandBuffer execution performance is improved. This bug description contains some improvement suggestions but those are not causing faulty behaviour or noticeable performance. We parsed and roadmapped the improvements so our team can look at it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
This is a duplicate of issue #1277222