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[Windows] IMGUI Button is pressed when Clicking in roughly the same area...
Reproduction steps:1. Open user attached Project2. Build and Run the game3. Press the Top Left corner of the Second Display Expected... Read more
Stack overflow exception is thrown while building when project contains ...
Reproduction steps:1. Download and open the attached project "1315950.zip"2. Build the project Expected result: No errors are thrown... Read more
Compilation errors are thrown after Building the project when API Update...
How to reproduce:1. Open the attached project2. Make a Build (File->Build Settings->Build)3. When the API Updater prompt opens... Read more
"Assertion failed on expression: 'insideBlock || node.IsInline() || node...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Main Camera (1... Read more
Editor shortcuts take window focus away from Game View window when in Pl...
Reproduction steps:1. Open the attached project "Input System Test"2. Open the "SampleScene" scene3. Enter Play Mode4. Press Ctrl + ... Read more
OnMouseDown is not called when clicking on a GameObject when targeting d...
How to reproduce:1. Open the attached project's Scene labeled "EditorMouseInput"2. Enter the Play Mode3. In the Game view, target th... Read more
Cannot make a rectangle selection from a track in the sequence view
1) Open the timeline window2) Create a new gameobject. Select this object.3) Click Create in the timeline window4) Add an activation... Read more
Editor Crashes when loading Light Probes after loading Addressables
Reproduction steps:1. Open user attached Project2. Create a new Addressables build - Window > Asset Management > Addressables ... Read more
Crash when trying to render a specific submesh with CommandBuffer.DrawRe...
How to reproduce:1. Open the attached project2. Open the _main Scene3. Click Play4. Click Play on Sandbox 1 Expected result: The gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS