Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
10
Found in
2020.2.2f1
2020.3
2021.1
2021.2
Issue ID
1315821
Regression
No
Crash when trying to render a specific submesh with CommandBuffer.DrawRenderer
How to reproduce:
1. Open the attached project
2. Open the _main Scene
3. Click Play
4. Click Play on Sandbox 1
Expected result: The game loads successfully
Actual result: The game crashes
Reproducible with: 2020.3.0f1, 2021.1.0b9, 2021.2.0a8
Could not test with: 2018.4.32f, 2019.4.21f1 (some packages are not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a9