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[Input System] Three events are logged for every phase change of the act...
How to reproduce:1. Open the attached project "tripleinput.zip"2. From the Project tab, open Assets/Scenes/SampleScene.unity3. Enter... Read more
Custom Progruard file name in the project settings does not match with t...
Steps to reproduce:1. Create a new project2. Switch Platform to Android3. Player Settings > Publishing Settings > Toggle Custo... Read more
Crashes related to Android custom cursors
A recent PR that added support for Android custom cursors also caused 2 regressions/crashes that are closely related. The first cras... Read more
[XR] HMD view is flipped upside down in Build when using compute shader
Reproduction steps:1. Open the user's attached "VR-CS-Bug.zip" project2. Build and run the project Actual result: the view in HMD is... Read more
[UI Builder] UnauthorizedAccessException is thrown when trying to save f...
Reproduction steps:1. Install Version Control - Perforce (P4V)2. Create a new Workspace in Perforce3. Create a new project in the Wo... Read more
"Resolving packages" pop-up reloads indefinitely when Project Settings w...
Reproduction steps:1. Create an empty Project2. Install the Input system package3. Open Project settings: Edit > Project Settings... Read more
"Invalid AABB" error when an ArticulationBody has zero mass
How to reproduce:1. Open the user's attached project2. Enter Play mode Expected results: Robot imported with URDF importer does not ... Read more
Building Addressable Assets duplicates built-in shaders across all bundles
How to reproduce:1. Open the users attached "TextureBug.zip" project2. Build the assets (Window -> Asset Management -> Address... Read more
Mouse Clicks are not being registered in multiple Displays in Play Mode
Reproduction steps:1. Download and open project 'Multidisplayissue.zip'2. Open Scene 'SampleScene'3. Enter Play Mode4. Try clicking ... Read more
[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...
How to reproduce:1. Open attached project "StartException" and scene "SampleScene"2. In Project window, open and observe Assets/Test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS